![]() ![]() As there are few other ways to learn about the setting, or engage the game’s natural environment without destroying it, it seems a shame. The plants have proper names, but other than that, their presence adds nothing outside of their use as a predictable and nearly infinite resource. But in Far Cry 5, no significant improvements have been made. As a crafting mechanism it’s always been a little thin, designed more for efficiency than supporting the game’s lore. The system has needed refinement for some time now in the past, the plants were identified simply by color and could be found in predictable clusters based on their type. I’m also a little disenchanted with the performance enhancers crafted with the game’s four types of flora. The game neither reflects on nor criticizes them, making their presence seems almost incidental. Guns are not nearly as front-and-center to Far Cry 5’s narrative as they should be, given how ubiquitous they are both in the game and our country. The authenticity of their models also doesn’t inspire a lot of interest in their individual merits, and personally, having grown up in a culture that treats guns as a hobby, I also think it’s a shame that the game doesn’t seem to address America’s preoccupation with them-for better, or for worse. While you can purchase better guns and attachment upgrades as your character progresses, the compromise in stats is often unsatisfying and the more powerful guns don’t necessarily seem unique or special, making the grind and slog to purchase them worthless. The Montana setting would have been an ideal time to perfect that.Īnother area of disappointment is the weaponry. By pursuing a “primitive” theme, they added strong strategic elements that made exploring the land (and the primary goal of building and supporting a tribe) more exciting, practical and sincere. Primal also allowed the player to scout locations with their owl companion and tag, attack or bomb enemies several feet away, a feature that could have easily been adapted to Far Cry 5 with a hawk or falcon. There were a wider variety of animals to tame, and they were easily recruited and dismissed in a way that makes Far Cry 5 seem laborious. While the new companion system of Far Cry 5 allows a certain degree of control over the hired help, the one in Far Cry Primal was more fun. In many ways it was the series’ most honest game, and with its focus on progress and survival made the most sense thematically. And in the case of rural American culture, it seems like such a missed opportunity.įollowing Far Cry Primal, it’s surprising that Ubisoft did not expand on what made their spin-off title so great. What makes Far Cry special has been repeated, but not improved upon. But despite their attempts with this installment to move away from some of its stale shooter conventions, it all feels the same. I’m from the West Coast, I grew up in a small wooded farmland not unlike Montana, and you’d think I’d be enthralled that one of my favorite series set its latest game so close to home. And it’s strange, given the game’s setting. For many years my Saturday mornings have been spent in quiet solitude, basking in the artificial but brilliant Dunia Engine sunlight and creeping through the dense flora, arrow on bow string and Hunter’s Instinct in-hand.Īs I play Far Cry 5, I struggle to recapture that feeling. With the beauty of Far Cry’s environments and its vast menagerie of exotic creatures, it provided endless hours of entertainment. There is nothing like the steady tension and anticipation of tracking an animal and waiting for just the right moment to take your prey. If there was anything I used to love about Far Cry, it was the hunting.
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